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Middle-earth
Middle-earth is this server's custom world, and it will hold several quests. The list below shows the ones that already exist: click a quest name to see its sheet and the bosses guarding it. Everything there is read straight from the server files — it is exactly what is running in game.
EVERYTHING HERE IS BETA. Health, damage, skills, cooldowns, immunities and rewards are provisional and change on every round of testing. No number on this page should be taken as final.

The Lord of the Rings
The first quest of the world. It ends on the island of Barad-dur, where the four uruks guard the caves and Sauron waits at the top of the tower.
Progressstorage 51000 — 1. talked to Gandalf → 2. Lurtz killed → 3. Saruman killed → 4. Gollum killed → 5. Sauron killed
Statusbeta
Bosses11 mini bosses, and Sauron at the end

Final boss
Sauron — Sauron, the Dark Lord
SauronSauronSauron
500.000 HP Hit Points
0 XP Experience Points  ·  speed 800  ·  undead
10%
Strong to Physical
0%
Immune to Earth
0%
Immune to Fire
40%
Strong to Death
0%
Immune to Energy
0%
Immune to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Earth, Fire, Energy, Holy, Life drain, Mana drain, Paralysis, Drunkenness, Outfit change, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (1.200-2.600), every 2s; Exori hur (2.500-4.500) at range 5, every 6s; Exori mas (3.000-5.000), every 4s
Fire: Wave (2.500-4.500) in a line of 8 tiles, every 3s, 35% chance; Ball (2.000-4.000) in an area of 4 tiles on the target, range 7, every 5s, 25% chance; Grito do Anel (30.000 fixed), every 60s
Death: Burst around itself (3.000-5.500) in an area of 5 tiles around itself, every 4s, 30% chance
Mana drain: Ball (2.000-4.000) in an area of 7 tiles on the target, every 6s, 25% chance
Healing: Heals itself (20.000-45.000), every 4s, 15% chance
Behaviour:Changes target every 4s (30% chance). Walks around while fighting, like any other creature.
Sounds:"Um Anel para a todos governar, Um Anel para encontra-los, Um Anel para a todos trazer e na escuridao aprisiona-los."; "Melkor e o Senhor de tudo, doador da liberdade, e vos fara mais fortes que os Valar."; "Aqui nenhum poder resiste ao meu. Eu sou o senhor desta torre."; "Estes sao os simbolos de Mordor. Nenhum de vos entrara aqui."; "Voce nao pode se esconder. Eu vejo voce."; "A Earth Media sera minha."
Loot:Common: 0-100 crystal coin (100%)
Uncommon: stealth ring (30%)


Mini bosses (11)
Saruman — Saruman, the White
SarumanSarumanSaruman
180.000 HP Hit Points
60.000 XP Experience Points  ·  speed 550  ·  blood
100%
Neutral to Physical
100%
Neutral to Earth
100%
Neutral to Fire
100%
Neutral to Death
0%
Immune to Energy
100%
Neutral to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Energy, Paralysis, Invisibility, Drunkenness
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Death: Shot (800-1.500) at range 8, every 2s
Energy: Ball (900-1.600) in an area of 4 tiles on the target, range 7, every 2s, 30% chance
Fire: Ball in an area of 3 tiles on the target, range 7, every 3s, 20% chance
Mana drain: Ball (500-1.000) in an area of 6 tiles on the target, every 4s, 25% chance
Outros: Saruman teleporte, every 10s; Saruman rage (900-1.800), every 14s, 70% chance
Healing: Heals itself (3.000-8.000), every 3s, 20% chance
Behaviour:Changes target every 6s (25% chance). Moves little during the fight.
Sounds:"Branco! Serve como comeco. O panthe White pode ser tingido. A pagina branca pode ser reescrita, e a luz branca pode ser quebrada."; "Um novo Poder esta surgindo. Contra ele, os velhos aliados e as velhas politicas de nada nos servirao."; "Voces se condenaram, e sabem disso."; "Voce escolheu o lado errado, tolo."; "Uma nova era comeca. A Era do Orc!"
Loot:Common: 0-40 crystal coin (80%)
Uncommon: snakebite rod (15%)

Gollum — Smeagol
GollumGollumGollum
20.000 HP Hit Points
9.000 XP Experience Points  ·  speed 330  ·  blood
100%
Neutral to Physical
100%
Neutral to Earth
100%
Neutral to Fire
100%
Neutral to Death
100%
Neutral to Energy
100%
Neutral to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Invisibility, Drunkenness
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee, every 1.5s
Life drain: Shot (200-450) at range 5, every 3s, 25% chance
Outfit change: Shot at range 7, every 6s, 12% chance
Behaviour:Changes target every 2s (60% chance). Walks around while fighting, like any other creature. Runs away when health drops below 4.000.
Sounds:"Meu precioso..."; "Ladroes! Nos odiamos voces para sempre!"
Loot:Common: 0-8 crystal coin (50%)

Lurtz — Lurtz, the first Uruk-hai
LurtzLurtzLurtz
45.000 HP Hit Points
18.000 XP Experience Points  ·  speed 220  ·  blood
70%
Strong to Physical
100%
Neutral to Earth
0%
Immune to Fire
100%
Neutral to Death
100%
Neutral to Energy
100%
Neutral to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Fire, Paralysis, Invisibility, Drunkenness
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee, every 2s; Physical hit (450-900) at range 7, every 3s, 30% chance; Physical hit (300-650) in a line of 6 tiles, every 4s, 20% chance
Behaviour:Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Fire and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself.
Location:Covil de Lurtz — alavanca em 32974, 30741, 7
Sounds:"Para Isengard!"; "Nos servimos a Saruman!"
Loot:Common: brasa de Lurtz (80%), 0-15 crystal coin (60%)
Rare: magic sword (1,2%)

Balrog — O Balrog de Morgoth
BalrogBalrogBalrog
5.000.000 HP Hit Points
0 XP Experience Points  ·  speed 160  ·  Fire
30%
Strong to Physical
40%
Strong to Earth
0%
Immune to Fire
30%
Strong to Death
50%
Strong to Energy
10%
Weak to Holy
10%
Weak to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Fire, Earth, Drown, Life drain, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (0-520), every 2s
Mana drain: Shot (0-120) at range 7, every 2s, 10% chance
Fire: Ball (150-250) in an area of 7 tiles on the target, range 7, every 2s, 20% chance; Ball in an area of 1 tiles on the target, range 7, every 2s, 10% chance
Outros: Balrog exori hur (300-490) at range 5, every 2s, 10% chance
Energy: Shot (210-300) at range 1, every 2s, 10% chance
speed: Ball in an area of 1 tiles on the target, every 2s, 15% chance
Healing: Heals itself (180-250), every 2s, 15% chance
Behaviour:Changes target every 4s (20% chance). Moves little during the fight.
Sounds:"A chama de Udun arde ainda."; "Voce nao vai passar."
Loot:Common: 0-100 crystal coin (100%), demonic essence (100%)
Uncommon: fire axe (20%), demon shield (12,5%)
Semi-rare: magic plate armor (6,67%)

Mauhur — Saruman's scout; whatever he picks up the scent of does not get away
MauhurMauhurMauhur
300.000 HP Hit Points
4.600 XP Experience Points  ·  speed 270  ·  blood
70%
Strong to Physical
35%
Strong to Earth
20%
Strong to Fire
25%
Strong to Death
0%
Immune to Energy
12%
Weak to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Energy, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance
Energy: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance
Healing: Heals itself (300-800), every 3s, 30% chance
Behaviour:Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Energy and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight.
Location:Covil de Mauhur — alavanca em 33136, 30689, 7
Sounds:"Corram, ratos!"
Loot:Common: faisca de Mauhur (80%), 0-100 gold coin (100%)
Uncommon: 0-4 crystal coin (42%)
Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)

Cascapele — bark scarred by axes; he comes down from the mountain no more
CascapeleCascapeleCascapele
22.500 HP Hit Points
10.000 XP Experience Points  ·  speed 300  ·  undead
35%
Strong to Physical
100%
Neutral to Earth
45%
Weak to Fire
30%
Strong to Death
20%
Strong to Energy
0%
Immune to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Earth, Holy, Life drain, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (900-2.200), every 2s
Earth: Burst around itself (500-900) in an area of 5 tiles around itself, every 2s, 30% chance; Wave (400-750) in a line of 8 tiles, every 3s, 20% chance
Holy: Ball (500-900) in an area of 4 tiles on the target, range 7, every 2s, 25% chance
Healing: Heals itself (1.200-2.200), every 1s, 15% chance
Behaviour:Changes target every 4s (10% chance). Runs away when health drops below 2.500.
Location:Covil de Cascapele — alavanca em 33038, 30719, 7
Sounds:"Minha casca ja sobreviveu a mil invernos."; "Voce e passageiro. Eu sou a floresta."
Loot:Common: 0-45 crystal coin (100%)
Uncommon: 0-7 small emerald (30%), great health potion (33,33%), great mana potion (25%)
Semi-rare: green gem (8%)

Osso-de-faia — he burned at Isengard and came back standing
Osso-de-faiaOsso-de-faiaOsso-de-faia
22.500 HP Hit Points
10.000 XP Experience Points  ·  speed 360  ·  undead
15%
Strong to Physical
100%
Neutral to Earth
35%
Weak to Fire
25%
Strong to Death
100%
Neutral to Energy
0%
Immune to Holy
20%
Strong to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Earth, Holy, Life drain, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (400-1.200), every 2s
Holy: Ball (550-950) in an area of 4 tiles on the target, range 7, every 1s, 30% chance; Wave (500-900) in a line of 8 tiles, every 3s, 20% chance
Earth: Burst around itself (450-800) in an area of 6 tiles around itself, every 2s, 25% chance
Mana drain: Shot (250-500) at range 7, every 3s, 15% chance
Healing: Heals itself (900-1.800), every 1s, 18% chance
Behaviour:Changes target every 3s (15% chance). Runs away when health drops below 3.000. Summons up to 0: Rapida-vinha.
Location:Covil de Osso-de-faia — alavanca em 33178, 30864, 7
Sounds:"Ossos de faia nao apodrecem. Eles lembram."; "A luz atravessa a madeira morta."
Loot:Common: 0-45 crystal coin (100%)
Uncommon: 0-5 small diamond (25%), 0-8 small sapphire (30%), great spirit potion (25%)
Semi-rare: blue gem (8%)

Rapida-vinha — the hasty ent; he waits for no one's counsel
Rapida-vinhaRapida-vinhaRapida-vinha
22.500 HP Hit Points
10.000 XP Experience Points  ·  speed 440  ·  undead
20%
Strong to Physical
100%
Neutral to Earth
40%
Weak to Fire
30%
Strong to Death
100%
Neutral to Energy
0%
Immune to Holy
10%
Weak to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Earth, Holy, Life drain, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (600-1.700), every 2s
Earth: Shot (350-650) at range 7, every 1s, 30% chance; Burst around itself (250-500) in an area of 4 tiles around itself, every 2s, 20% chance
speed: Shot at range 7, every 3s, 15% chance
Holy: Wave (450-800) in a line of 8 tiles, every 2s, 20% chance
Healing: Heals itself (600-1.200), every 1s, 12% chance
Behaviour:Changes target every 2s (20% chance). Runs away when health drops below 2.500.
Location:Covil de Rapida-vinha (DESATIVADO: virou a sala do chefe) — alavanca em 33074, 30756, 7
Sounds:"A floresta se move mais rapido que voce."; "As raizes ja sabem onde voce pisa."
Loot:Common: 0-45 crystal coin (100%)
Uncommon: 0-7 small emerald (30%), great mana potion (33,33%), great health potion (25%)
Semi-rare: green gem (8%)

Uruk-hai Master — forger of the brood; every uruk on this island carries his mark
Uruk-hai MasterUruk-hai MasterUruk-hai Master
13.500 HP Hit Points
9.000 XP Experience Points  ·  speed 270  ·  blood
70%
Strong to Physical
35%
Strong to Earth
20%
Strong to Fire
0%
Immune to Death
100%
Neutral to Energy
12%
Weak to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Death, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance
Death: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance
Healing: Heals itself (300-800), every 3s, 30% chance
Behaviour:Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Death and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight.
Location:Covil do Uruk-hai Master — alavanca em 33215, 30806, 7
Sounds:"Eu sou a lamina de Saruman."
Loot:Common: sombra do Uruk-hai Master (80%), 0-100 gold coin (100%)
Uncommon: 0-4 crystal coin (42%)
Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)

Shagrat — jailer of Cirith Ungol; he guards what the Eye hides
ShagratShagratShagrat
11.200 HP Hit Points
7.400 XP Experience Points  ·  speed 270  ·  blood
70%
Strong to Physical
35%
Strong to Earth
20%
Strong to Fire
25%
Strong to Death
100%
Neutral to Energy
12%
Weak to Holy
0%
Immune to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Ice, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance
Ice: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance
Healing: Heals itself (300-800), every 3s, 30% chance
Behaviour:Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Ice and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight.
Location:Covil de Shagrat — alavanca em 33141, 30784, 7
Sounds:"Mordor nao esquece."
Loot:Common: geada de Shagrat (80%), 0-100 gold coin (100%)
Uncommon: 0-4 crystal coin (42%)
Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)

Ugluk — overseer of Isengard, raised in mud and under the whip
UglukUglukUgluk
8.400 HP Hit Points
5.100 XP Experience Points  ·  speed 270  ·  blood
70%
Strong to Physical
0%
Immune to Earth
20%
Strong to Fire
25%
Strong to Death
100%
Neutral to Energy
12%
Weak to Holy
100%
Neutral to Ice
100%
Neutral to Healing
The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands.
Immunities:Earth, Paralysis, Invisibility
Can be Pushed:NoPushes Objects:Yes
Convinceable:NoIllusionable:No
Abilities:Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance
Earth: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance
Healing: Heals itself (300-800), every 3s, 30% chance
Behaviour:Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Earth and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight.
Location:Covil de Ugluk — alavanca em 32998, 30659, 7
Sounds:"Carne de homem esta no cardapio!"
Loot:Common: seiva de Ugluk (80%), 0-100 gold coin (100%)
Uncommon: 0-4 crystal coin (42%)
Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)


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