| Saruman — Saruman, the White | | 180.000 HP Hit Points | | 60.000 XP Experience Points · speed 550 · blood | 100% Neutral to Physical | 100% Neutral to Earth | 100% Neutral to Fire | 100% Neutral to Death | 0% Immune to Energy | 100% Neutral to Holy | 100% Neutral to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Energy, Paralysis, Invisibility, Drunkenness | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Death: Shot (800-1.500) at range 8, every 2s Energy: Ball (900-1.600) in an area of 4 tiles on the target, range 7, every 2s, 30% chance Fire: Ball in an area of 3 tiles on the target, range 7, every 3s, 20% chance Mana drain: Ball (500-1.000) in an area of 6 tiles on the target, every 4s, 25% chance Outros: Saruman teleporte, every 10s; Saruman rage (900-1.800), every 14s, 70% chance Healing: Heals itself (3.000-8.000), every 3s, 20% chance
| | Behaviour: | Changes target every 6s (25% chance). Moves little during the fight. | | Sounds: | "Branco! Serve como comeco. O panthe White pode ser tingido. A pagina branca pode ser reescrita, e a luz branca pode ser quebrada."; "Um novo Poder esta surgindo. Contra ele, os velhos aliados e as velhas politicas de nada nos servirao."; "Voces se condenaram, e sabem disso."; "Voce escolheu o lado errado, tolo."; "Uma nova era comeca. A Era do Orc!" | | Loot: | Common: 0-40 crystal coin (80%) Uncommon: snakebite rod (15%)
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| Gollum — Smeagol | | 20.000 HP Hit Points | | 9.000 XP Experience Points · speed 330 · blood | 100% Neutral to Physical | 100% Neutral to Earth | 100% Neutral to Fire | 100% Neutral to Death | 100% Neutral to Energy | 100% Neutral to Holy | 100% Neutral to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Invisibility, Drunkenness | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee, every 1.5s Life drain: Shot (200-450) at range 5, every 3s, 25% chance Outfit change: Shot at range 7, every 6s, 12% chance
| | Behaviour: | Changes target every 2s (60% chance). Walks around while fighting, like any other creature. Runs away when health drops below 4.000. | | Sounds: | "Meu precioso..."; "Ladroes! Nos odiamos voces para sempre!" | | Loot: | Common: 0-8 crystal coin (50%)
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| Lurtz — Lurtz, the first Uruk-hai | | 45.000 HP Hit Points | | 18.000 XP Experience Points · speed 220 · blood | 70% Strong to Physical | 100% Neutral to Earth | 0% Immune to Fire | 100% Neutral to Death | 100% Neutral to Energy | 100% Neutral to Holy | 100% Neutral to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Fire, Paralysis, Invisibility, Drunkenness | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee, every 2s; Physical hit (450-900) at range 7, every 3s, 30% chance; Physical hit (300-650) in a line of 6 tiles, every 4s, 20% chance
| | Behaviour: | Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Fire and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. | | Location: | Covil de Lurtz — alavanca em 32974, 30741, 7 | | Sounds: | "Para Isengard!"; "Nos servimos a Saruman!" | | Loot: | Common: brasa de Lurtz (80%), 0-15 crystal coin (60%) Rare: magic sword (1,2%)
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| Balrog — O Balrog de Morgoth | | 5.000.000 HP Hit Points | | 0 XP Experience Points · speed 160 · Fire | 30% Strong to Physical | 40% Strong to Earth | 0% Immune to Fire | 30% Strong to Death | 50% Strong to Energy | 10% Weak to Holy | 10% Weak to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Fire, Earth, Drown, Life drain, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (0-520), every 2s Mana drain: Shot (0-120) at range 7, every 2s, 10% chance Fire: Ball (150-250) in an area of 7 tiles on the target, range 7, every 2s, 20% chance; Ball in an area of 1 tiles on the target, range 7, every 2s, 10% chance Outros: Balrog exori hur (300-490) at range 5, every 2s, 10% chance Energy: Shot (210-300) at range 1, every 2s, 10% chance speed: Ball in an area of 1 tiles on the target, every 2s, 15% chance Healing: Heals itself (180-250), every 2s, 15% chance
| | Behaviour: | Changes target every 4s (20% chance). Moves little during the fight. | | Sounds: | "A chama de Udun arde ainda."; "Voce nao vai passar." | | Loot: | Common: 0-100 crystal coin (100%), demonic essence (100%) Uncommon: fire axe (20%), demon shield (12,5%) Semi-rare: magic plate armor (6,67%)
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| Mauhur — Saruman's scout; whatever he picks up the scent of does not get away | | 300.000 HP Hit Points | | 4.600 XP Experience Points · speed 270 · blood | 70% Strong to Physical | 35% Strong to Earth | 20% Strong to Fire | 25% Strong to Death | 0% Immune to Energy | 12% Weak to Holy | 100% Neutral to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Energy, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance Energy: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance Healing: Heals itself (300-800), every 3s, 30% chance
| | Behaviour: | Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Energy and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight. | | Location: | Covil de Mauhur — alavanca em 33136, 30689, 7 | | Sounds: | "Corram, ratos!" | | Loot: | Common: faisca de Mauhur (80%), 0-100 gold coin (100%) Uncommon: 0-4 crystal coin (42%) Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)
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| Cascapele — bark scarred by axes; he comes down from the mountain no more | | 22.500 HP Hit Points | | 10.000 XP Experience Points · speed 300 · undead | 35% Strong to Physical | 100% Neutral to Earth | 45% Weak to Fire | 30% Strong to Death | 20% Strong to Energy | 0% Immune to Holy | 100% Neutral to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Earth, Holy, Life drain, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (900-2.200), every 2s Earth: Burst around itself (500-900) in an area of 5 tiles around itself, every 2s, 30% chance; Wave (400-750) in a line of 8 tiles, every 3s, 20% chance Holy: Ball (500-900) in an area of 4 tiles on the target, range 7, every 2s, 25% chance Healing: Heals itself (1.200-2.200), every 1s, 15% chance
| | Behaviour: | Changes target every 4s (10% chance). Runs away when health drops below 2.500. | | Location: | Covil de Cascapele — alavanca em 33038, 30719, 7 | | Sounds: | "Minha casca ja sobreviveu a mil invernos."; "Voce e passageiro. Eu sou a floresta." | | Loot: | Common: 0-45 crystal coin (100%) Uncommon: 0-7 small emerald (30%), great health potion (33,33%), great mana potion (25%) Semi-rare: green gem (8%)
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| Osso-de-faia — he burned at Isengard and came back standing | | 22.500 HP Hit Points | | 10.000 XP Experience Points · speed 360 · undead | 15% Strong to Physical | 100% Neutral to Earth | 35% Weak to Fire | 25% Strong to Death | 100% Neutral to Energy | 0% Immune to Holy | 20% Strong to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Earth, Holy, Life drain, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (400-1.200), every 2s Holy: Ball (550-950) in an area of 4 tiles on the target, range 7, every 1s, 30% chance; Wave (500-900) in a line of 8 tiles, every 3s, 20% chance Earth: Burst around itself (450-800) in an area of 6 tiles around itself, every 2s, 25% chance Mana drain: Shot (250-500) at range 7, every 3s, 15% chance Healing: Heals itself (900-1.800), every 1s, 18% chance
| | Behaviour: | Changes target every 3s (15% chance). Runs away when health drops below 3.000. Summons up to 0: Rapida-vinha. | | Location: | Covil de Osso-de-faia — alavanca em 33178, 30864, 7 | | Sounds: | "Ossos de faia nao apodrecem. Eles lembram."; "A luz atravessa a madeira morta." | | Loot: | Common: 0-45 crystal coin (100%) Uncommon: 0-5 small diamond (25%), 0-8 small sapphire (30%), great spirit potion (25%) Semi-rare: blue gem (8%)
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| Rapida-vinha — the hasty ent; he waits for no one's counsel | | 22.500 HP Hit Points | | 10.000 XP Experience Points · speed 440 · undead | 20% Strong to Physical | 100% Neutral to Earth | 40% Weak to Fire | 30% Strong to Death | 100% Neutral to Energy | 0% Immune to Holy | 10% Weak to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Earth, Holy, Life drain, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (600-1.700), every 2s Earth: Shot (350-650) at range 7, every 1s, 30% chance; Burst around itself (250-500) in an area of 4 tiles around itself, every 2s, 20% chance speed: Shot at range 7, every 3s, 15% chance Holy: Wave (450-800) in a line of 8 tiles, every 2s, 20% chance Healing: Heals itself (600-1.200), every 1s, 12% chance
| | Behaviour: | Changes target every 2s (20% chance). Runs away when health drops below 2.500. | | Location: | Covil de Rapida-vinha (DESATIVADO: virou a sala do chefe) — alavanca em 33074, 30756, 7 | | Sounds: | "A floresta se move mais rapido que voce."; "As raizes ja sabem onde voce pisa." | | Loot: | Common: 0-45 crystal coin (100%) Uncommon: 0-7 small emerald (30%), great mana potion (33,33%), great health potion (25%) Semi-rare: green gem (8%)
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| Uruk-hai Master — forger of the brood; every uruk on this island carries his mark | | 13.500 HP Hit Points | | 9.000 XP Experience Points · speed 270 · blood | 70% Strong to Physical | 35% Strong to Earth | 20% Strong to Fire | 0% Immune to Death | 100% Neutral to Energy | 12% Weak to Holy | 100% Neutral to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Death, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance Death: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance Healing: Heals itself (300-800), every 3s, 30% chance
| | Behaviour: | Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Death and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight. | | Location: | Covil do Uruk-hai Master — alavanca em 33215, 30806, 7 | | Sounds: | "Eu sou a lamina de Saruman." | | Loot: | Common: sombra do Uruk-hai Master (80%), 0-100 gold coin (100%) Uncommon: 0-4 crystal coin (42%) Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)
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| Shagrat — jailer of Cirith Ungol; he guards what the Eye hides | | 11.200 HP Hit Points | | 7.400 XP Experience Points · speed 270 · blood | 70% Strong to Physical | 35% Strong to Earth | 20% Strong to Fire | 25% Strong to Death | 100% Neutral to Energy | 12% Weak to Holy | 0% Immune to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Ice, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance Ice: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance Healing: Heals itself (300-800), every 3s, 30% chance
| | Behaviour: | Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Ice and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight. | | Location: | Covil de Shagrat — alavanca em 33141, 30784, 7 | | Sounds: | "Mordor nao esquece." | | Loot: | Common: geada de Shagrat (80%), 0-100 gold coin (100%) Uncommon: 0-4 crystal coin (42%) Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)
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| Ugluk — overseer of Isengard, raised in mud and under the whip | | 8.400 HP Hit Points | | 5.100 XP Experience Points · speed 270 · blood | 70% Strong to Physical | 0% Immune to Earth | 20% Strong to Fire | 25% Strong to Death | 100% Neutral to Energy | 12% Weak to Holy | 100% Neutral to Ice | 100% Neutral to Healing |
| | The percentage is how much of the hit is cut down: 70% strong means only 30% of the damage lands. | | Immunities: | Earth, Paralysis, Invisibility | | Can be Pushed: | No | Pushes Objects: | Yes | | Convinceable: | No | Illusionable: | No | | Abilities: | Physical: Melee (900-2.200), every 2s; Physical hit (400-800) at range 7, every 3s, 30% chance; Charge (300-750) in an area of 4 tiles around itself, every 4s, 25% chance Earth: Ball (350-700) in an area of 3 tiles on the target, range 6, every 5s, 20% chance Healing: Heals itself (300-800), every 3s, 30% chance
| | Behaviour: | Changes target every 4s (20% chance). Barely moves during the fight. Absorbs all damage from Earth and returns 2x in an area of 3 tiles -- hitting it with that element is the same as hurting yourself. Reward boss: the prize comes from the chest, for everyone who joined the fight. | | Location: | Covil de Ugluk — alavanca em 32998, 30659, 7 | | Sounds: | "Carne de homem esta no cardapio!" | | Loot: | Common: seiva de Ugluk (80%), 0-100 gold coin (100%) Uncommon: 0-4 crystal coin (42%) Semi-rare: fire axe (9%), dragon hammer (7%), golden legs (2,5%)
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